CE Small aberration
Init +9; Senses blindsight 60 ft., arcane sight, true seeing; Perception +29
DEFENSE
AC 21, touch 16, flat-footed 16 (+5 Dex, +5 natural, +1 size)
hp 41 (10d8-10)
Fort +5, Ref +11, Will +19
DR 10/adamantine; Immune fire, magic, mind-affecting effects; Resist acid 20, cold 20, electricity 20, sonic 20;
Weaknesses vulnerability to protection from evil
OFFENSE
Speed 40 ft.
Ranged Mental Drain Orb +20 (1d4 plus experience thief)
Special Attacks sneak attack +3d6
Spell-Lilke Abilities (CL 10th)
Constant—arcane sight, true seeing
At will—confusion (DC 33, single target only), daze monster (DC 31, no HD limit), inflict serious wounds (DC 32), invisibility, mirrored magic (DC Varies), silence (DC 33), transformation.
3/day—cure moderate wounds, globe of invulnerability(Others), greater spell absorption(Others)
STATISTICS
Str 12, Dex 20, Con 8, Int 36, Wis 20, Cha 27
Base Atk +15; CMB +15; CMD 30 (34 vs. trip)
Feats Combat Casting, Improved Initiative, Improved Iron Will, Iron Will, Toughness,
Skills Bluff +29, Disguise +21, Knowledge (local) +24, Perception +29, Sense Motive +18, Stealth +39, Use Magic Device +21; Racial Modifiers +18 Bluff, +18 Perception, +18 Stealth
Languages telepathy 100 ft.
SQ Supernatural Magic
ECOLOGY
Environment any
Organization solitary or pair
Treasure double
SPECIAL ABILITIES
Experience Thief(Su) Any subject that takes damage from the void mime's mental drain orb must make a will save (DC=33) or lose experience equal to 1/4 of their level per hit. This is not negated by level drain immunity, and can result in lost levels. But they cannot be regained by magical means.
Greater Mirror Magic (Ex) As a standard action, a void mime can add the last spell or ability that it saw being cast to its at will spell-like abilities. The copied ability then uses the same save DCs as it had when the creature cast it. Also, any meta-magic effects etc. are copied as well even if the void mime does not have them. It can do this to any number of spells or abilities, but he only gains the ability to cast them for the next 24 hours.
Immunity to Magic (Ex) A void mime is immune to the effects of magic and spell-like abilities, however the following spells affect the void mime as specified. Feeblemind: Negates the ability to use the experience thief supernatural ability, but has no other effect. Protection from Evil: See below.
Supernatural Magic (Su) A void mime can cast any spell it is able to cast on any target as long as it is within 20 feet of the void mime. Even if the spell can normally be only cast on oneself.
Vulnerable to Protection from Evil (Ex) A void mime is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell.