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Fireblood Confessor the enforcing arm of the Fireblood Collective.

Argel-romero-goblinsvsgnomes

Role: Martial

Alignment: Any Lawful

Hit Die: d10

Class Skills[]

The fireblood confessor's class skills are bluff (cha), climb (str), craft (int), handle animal (cha), heal (cha), intimidate (cha), knowledge (arcana) (int), knowledge (nobility) (int), knowledge (planes) (int), knowledge (religion) (int), perception (cha), profession (wis), ride (dex), spellcraft (int) and use magic device (cha).

Skill Ranks at Each Level: 2 + Int modifier.

Table: Fireblood Confessor
Level Base Attack Bonus Fort Save Ref Save Will Save Special spells per day
1st 2nd 3rd 4th
1st +1 +2 +2 +0 aura of law, smite human 1/day
2nd +2 +3 +3 +0 cauterizing touch, impelling flame
3rd +3 +3 +3 +1 aura of rage, versatile smite
4th +4 +4 +4 +1 channel flames, smite human 2/day 0
5th +5 +4 +4 +1 divine bond 1
6th +6/+1 +5 +5 +2 versatile smite 1
7th +7/+2 +5 +5 +2 smite human 3/day 1 0
8th +8/+3 +6 +6 +2 aura of manipulation 1 1
9th +9/+4 +6 +6 +3 versatile smite 2 1
10th +10/+5 +7 +7 +3 smite human 4/day 2 1 0
11th +11/+6/+1  +7 +7 +3 aura of confession 2 1 1
12th +12/+7/+2 +8 +8 +4 versatile smite 2 2 1
13th +13/+8/+3 +8 +8 +4 smite human 5/day 3 2 1 0
14th +14/+9/+4 +9 +9 +4 aura of protection 3 2 1 1
15th +15/+10/+5 +9 +9 +5 versatile smite 3 2 2 1
16th +16/+11/+6/+1 +10 +10 +5 smite human 6/day 3 3 2 1
17th +17/+12/+7/+2 +10 +10 +5 aura of warding 4 3 2 1
18th +18/+13/+8/+3 +11 +11 +6 versatile smite 4 3 2 2
19th +19/+14/+7/+4 +11 +11 +6 smite human 7/day 4 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 flameguard 4 4 3 3

Class Features[]

The following are the class features of the fireblood confessor. 

Weapon and Armor Proficiencies[]

Fireblood Confessors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Aura of Law[]

The power of a fireblood confessor's aura of law (see the detect law spell) is equal to her fireblood confessor level.

Smite Human[]

Once per day, a fireblood confessor can call out to the powers of the collective to aid her in her struggle against evil. As a swift action, the fireblood confessor chooses one target within sight to smite. If this target is of the human subtype, the confessor adds her Cha bonus (if any) to her attack rolls and adds her fireblood confessor level to all damage rolls made against the target of her smite. Regardless of the target, smite human attacks automatically bypass any DR the creature might possess. In addition, while smite human is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite, and any allies that share the same subtype. If the paladin targets a creature that is not of the human subtype (or any of the versatile smite choices the confessor makes) the smite is wasted with no effect. The smite human effect remains until the target of the smite is dead or the next time the confessor rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the fireblood confessor may smite humans one additional time per day, as indicated on Table: Confessor, to a maximum of seven times per day at 19th level.

Cauterizing Touch[]

Beginning at 2nd level, a fireblood confessor can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her fireblood confessor level plus her Charisma modifier. With one use of this ability, a confessor can heal 1d6 hit points of damage for every two fireblood confessor levels she possesses. Using this ability is a standard action, unless the confessor targets herself, in which case it is a swift action. A fireblood confessor only needs one free hand to use this ability.

Alternatively, a fireblood confessor can use this healing power to deal damage to creatures, dealing 1d6 points of fire damage for every two levels the confessor possesses. Using cauterizing touch in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Creatures do not receive a saving throw against this damage.

Note that the Fireblood Confessor's Cauterizing Touch ability counts as Lay on Hands for the purposes of feats, spells, and abilities that modify or work with Lay on Hands.

Impelling Flame[]

At 2nd level, the fireblood confessor gains a bonus equal to her Charisma bonus (if any), on all Saving Throws.

Aura of Rage[]

At 3rd level, a fireblood confessor gains an aura of rage, this aura grants the fireblood confessor and allies within 10 feet a +2 morale bonus to attack and damage rolls against humans and targets of the fireblood confessor's versatile smite ability. This ability functions only while the fireblood confessor is conscious, not if she is unconscious or dead.

Versatile Smite[]

Beginning at 3rd level, and every 3rd level thereafter, the fireblood confessor can choose another creature subtype to be affected by their smite human ability. 

Channel Flames[]

When a fireblood confessor reaches 4th level, she gains the supernatural ability to channel energy like a cleric, except instead of positive energy to harm or heal, they can only channel fire energy to harm. Using this ability consumes two uses of her cauterizing touch ability. A fireblood confessor uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.

Spells[]

Beginning at 4th level, a fireblood confessor gains the ability to cast a small number of divine spells which are drawn from the fireblood confessor spell list. A fireblood confessor must choose and prepare her spells in advance. To prepare or cast a spell, the confessor must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a fireblood confessor’s spell is 10 + the spell level + the fireblood confessor’s Charisma modifier. Like other spellcasters, a fireblood confessor can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Fireblood Confessor. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Fireblood Confessor indicates that the confessor gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level.

A fireblood confessor must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. A fireblood confessor may prepare and cast any spell on the fireblood confessor spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. Through 3rd level, a fireblood confessor has no caster level. At 4th level and higher, her caster level is equal to her fireblood confessor level – 3.

Divine Bond[]

Upon reaching 5th level, a fireblood confessor forms a divine bond with the collective. This bond can take one of two forms. Once the form is chosen, it cannot be changed.

The first type of bond allows the confessor to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per fireblood confessor level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property’s cost (see Table: Melee Weapon Special Abilities). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than the confessor but resumes giving bonuses if returned to the confessor. These bonuses apply to only one end of a double weapon. A fireblood confessor can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

If a weapon bonded with a celestial spirit is destroyed, the fireblood confessor loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the confessor takes a –1 penalty on attack and weapon damage rolls.

The second type of bond allows a fireblood confessor to gain the service of an unusually intelligent, strong, and loyal drake to serve her in her crusade against evil. This mount functions as a druid’s animal companion, using the fireblood confessor's level as her effective druid level. Bonded mounts have an Intelligence of at least 6.

A Medium confessor can select a desert, fire, flame or lava drake.

A Small confessor selects one of the above but it is reduced in size.

The auspice, bodyguard, racer, and totem guide archetypes are all particularly appropriate for a fireblood confessor's bonded mount. Once per day, as a full-round action, a fireblood confessor may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the confessor's level. The mount immediately appears adjacent to the confessor. A confessor can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.

At 11th level, the mount gains the celestial creature simple template if the confessor is good, and the fiendish simple template if the confessor is evil. A neutral confessor may pick either one.

At 15th level, a confessor's mount gains spell resistance equal to the paladin’s level + 11. Should the confessor's mount die, the confessor may not summon another mount for 30 days or until she gains a fireblood confessor level, whichever comes first. During this 30-day period, the confessor takes a –1 penalty on attack and weapon damage rolls.


Aura of Manipulation[]

Starting at 8th level, the fireblood confessor can subconsciously control flames. They gain a +4 bonus to saves against Fire spells and abilities, allies within a 10-foot radius gain this bonus as well. Also, if the confessor is not standing in the target square of a burst spell or ability (such as fireball) or directly targeted by a single target fire spell that allows for a reflex save, they are considered to have Evasion.

Aura of Confession[]

Starting at 11th level, the fireblood confessor gains an aura that can inflict burning pain on the mind of a creature within range. The DC for Diplomacy, Intimidate and Bluff checks made against the confessor by creatures within a 10-foot radius is increased by 4. Hostile creatures in range also take a -4 penalty on Sense Motive checks. Lastly, creatures who make a 5-foot step and attempt to cast a spell in the same round must make a defensive casting check with a -4 penalty or lose their spell.

Aura of Protection[]

Starting at 14th level, the fireblood confessor gains an aura that acts as a communal protection from energy spell against all energy types as if it was cast freshly each round. It is cast at the caster level of the confessor, except the total damage absorbed each round is shared between all affected allies. Creatures affected must be within 10-foot of the confessor.

Aura of Warding[]

Starting at 17th level, the fireblood confessor gains an aura of warding that protects the minds and bodies of all allies within a 10-foot radius. This acts as the Stalwart ability of the Inquisitor class.

Flameguard[]

At 20th level the fireblood confessor's power has grown in their service to the Fireblood Collective. His Aura of Manipulation ability now grants Evasion to all allies, and improved invasion to him. Channel Flames and Cauterizing touch are always Maximized, and any enemies within his aura take 1d4 points of damage + the confessor's Charisma Bonus at the beginning of each round they start within a 10-foot radius of the confessor.