These powerful beasts were created by the Bae'erai, a highly advanced race of protectors that witnessed
the creation of Templa'Tol and keep it forever in balance.R 7
XP 16,400
TN Medium Construct
Init +9; Senses lifesense; Perception +15
DEFENSE
AC 30, touch 20, flat-footed 25 (+5 deflection, +5 Dex, +10 natural)
hp 108 (10d10+20)
Fort +5, Ref +10, Will +6
Special Defenses DR 10/- Immune construct immunities
OFFENSE
Speed 30 ft. Teleport 30 ft.
Melee modular Greataxe +25 (1d12+15 slashing) plus 1d6 sonic, fire, or electricity.
Ranged 3 minute missiles +15 (3d6 fire )
Special Attacks reconfigure dna
STATISTICS
Str 36, Dex 20, Con *, Int *, Wis 12, Cha 3
Base Atk +10 ; CMB +28 ; CMD 28
Feats Bae'Erai Ingenuity, Power Attack, Cleave, Improved Intiative.
Skills Acrobatics +10, Craft (Blacksmith) +14, Craft (engineering)+14, Intimidate +14, Knowledge (all) +14, Perception +15, Sense Motive +12, Stealth +11, Use Magic Device +9
Languages telepathy 100 ft.
ECOLOGY
Environment any
Organization solitary, pair, or squadron(5-9)
Treasure double
SPECIAL ABILITIES
Reconfigure DNA (Ex) once per day a Bae'Erai Sentinel may shoot tiny probes as a touch attack, these inflict 1d8 permanent ability score damage of the sentinel's choosing. Due to not being capable of decision-making, they tend to target key abilities of the classes they recognize.
Lifesense(Ex) a bae'erai sentinel can recognize vital signs of living creatures within 300 ft.